Hexxit × Tekkit × SkyFactory, reborn on Minecraft 1.20.1
Tinker, automate, cast, and conquer floating islands, a hand-curated kitchen-sink of tech, magic, and adventure with a custom Skylands dimension.
The SkyTekx identity: heavy tech, deep magic, and real adventure, built so the recipes never fight each other.
Fission & fusion reactors, ore-processing chains, kinetic contraptions, and an ME storage network.
Grow mana flora, brew blood rituals, learn spell schools, and forge boss-tier spellbooks.
Raid floating sky-fortresses, fall the Twilight Forest, and topple Cataclysm bosses.
A bespoke floating-island dimension. Bridge between islands, raid sky-fortresses, and find contained ponds & sealed liquid pockets.
Smelt, cast, and customise every tool and weapon with the full Tinkers' Construct material system.
Tame, breed, and ride colour-coded chocobos, some fly, some cross lava. Because it wouldn't be SkyTekx without them.
Three Minecraft generations, one community, the same kitchen-sink spirit, a modern engine.
SkyTekx was born in 2019 as a ts3.party ("ts3pp") community pack for Minecraft 1.7.10. "A combination of Tekkit, Hexxit and SkyFactory 2.5," as its README put it, and the self-proclaimed "best minecraft-server on GitHub." Running on a KCauldron Forge+Bukkit hybrid, it fused IndustrialCraft, BuildCraft and Applied Energistics tech with Thaumcraft, Botania, Twilight Forest and Tinkers' Construct adventure, all on a sieve-and-hammer SkyFactory skyblock base. It shipped through the Technic Launcher (as "Tekxit 2"), with a custom Sphax resourcepack and a loading screen full of TeamSpeak inside jokes.
It was built for the crew by Leebill15, supi1290, dermrsimon, Brooffensive, Yuuux and kleberboy, a server first and a modpack second, managed headless over RCON for the ts3.party community.
In January 2023 the pack was rebuilt as SkyTekx 2 for Minecraft 1.12.2. The team briefly tried the Magma loader before settling on Mohist, another Forge + Bukkit/Spigot hybrid, letting roughly 200 mods run alongside a full server-plugin stack: EssentialsX, LuckPerms, Multiverse, WorldEdit and an SB-Skylands skyblock engine. Its MOTD read "A Party Hexxit Deluxe Server," and its menu and loading screen tipped a hat to the Tekxit 3.14 lineage (Slayer5934).
In 2026 SkyTekx leapt to modern Minecraft: SkyTekx 3 on 1.20.1, Forge 47, running as an Arclight hybrid (Mohist as fallback) so the EssentialsX/LuckPerms/Multiverse plugin layer carries straight over. 147 hand-curated mods (Create, Mekanism, Botania, Tinkers' Construct, Twilight Forest, When Dungeons Arise and more) are kept conflict-free with a modern AlmostUnified + Polymorph + KubeJS/LootJS recipe layer. The headline feature is a custom "Skylands" floating-islands dimension you reach with /trigger sktx_skylands and leave again with /trigger sktx_overworld.
Across three Minecraft generations the goal never changed: a kitchen-sink of tech, magic and adventure for the ts3.party community, configured by kleberbaum. Same spirit, modern engine, join at skytekx.com.
A server first and a modpack second, hand-made for the ts3.party crew across three eras.
.mrpack into Prism, the Modrinth App, or ATLauncher./trigger sktx_skylands to ascend to the floating islands.Hop straight into the official SkyTekx world with the rest of the ts3.party community.
Install the SkyTekx modpack first, then add skytekx.com as a server in your launcher.
Self-host SkyTekx 3 on a fresh Debian or Ubuntu box. Arclight runs the Forge mods alongside the Bukkit/Spigot plugin stack, controlled cleanly over RCON under systemd, no screen required.
Arclight 1.20.1 needs Java 17. It crashes on Java 21 with an IInventoryBridge NoClassDefFound. On a fresh Debian/Ubuntu host install the JDK plus git, gcc and ufw. No screen required: the server runs under systemd and is controlled over RCON.
apt-get update && \
apt-get install -y openjdk-17-jdk git gcc ufw
Keep the server unprivileged and isolated under /opt, exactly like the original SkyTekx guide.
adduser minecraft --system --group --home /opt/minecraft-server --disabled-login
The systemd unit stops the server cleanly over RCON, so compile the tiny mcrcon client and drop it on PATH.
git clone https://github.com/Tiiffi/mcrcon && \
gcc mcrcon/mcrcon.c -o /usr/local/bin/mcrcon
Pull the gen-3 server repo and symlink the committed Arclight jar to arclight.jar (per the README).
git clone https://github.com/skytekx/skytekx3-1201-server.git && \
cd skytekx3-1201-server && \
ln -s arclight-forge-1.20.1-1.0.6-6de9fec.jar arclight.jar
Copy server.properties.example to server.properties and set rcon.port=65535 with your own rcon.password (server-port 25565, max-players 39). Accept the EULA and allow the game port through ufw so only port 25565 is reachable.
cp server.properties.example server.properties && \
echo eula=true > eula.txt && \
ufw allow 25565/tcp
For a quick start run ./ServerLinux.sh (Aikar G1GC flags, 11G heap, Java 17, -jar arclight.jar nogui). For production install systemd/skytekx3.service (User=minecraft, Nice=-20, ExecStop via mcrcon) and enable it, no screen needed.
./ServerLinux.sh # prod: systemctl enable --now skytekx3.service